UNIVERSITY OF RUSE "ANGEL KANCHEV"
UNION OF SCIENTISTS - RUSE

Proceedings 2024
Faculty of Natural Science and EducationBook 6.1 · Mathematics, Informatics and Phisics

FRI-1.407-MIP-04

3D TERRAIN GENERATION SUBSYSTEM

Language: ENPages: 27-33

Cite this paper

Pr. Assist. Prof. Valentin Velikov, PhD

Department of Informatics and Information Technologies University of Ruse “Angel Kanchev”

E-mail: vvelikov@ami.un-ruse.bg

Salih Redjeb, Student

Department of Computer Science University of Ruse “Angel Kanchev”

E-mail: salih.redjeb@gmail.com

Abstract

The article reviews existing subsystems for generating 3D terrain. A comparative overview and analysis of the Unity, Unreal Engine, World Machine, Terragen, L3D3, Gaia systems was made. Their positive features and disadvantages are indicated. The need for the development of an own system is determined.
A comparative analysis of the mentioned virtual reality systems was made. For each of them, it is described what it is suitable for (what type of applications - games, systems with virtual reality, virtual worlds, virtual routes to existing maps and objects, simulation of natural phenomena and cataclysms with subsequent training of rescue teams, plug-in to other systems, etc.), what can be generated with it, how it can be used, and what it is not suitable for. Technologies and algorithms used are partially described.

Keywords

3D terrain generation, Software Engineering, Information systems

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