SAT-2.205-1-PP-02
THE USE OF ARTIFICIAL INTELLIGENCE IN THE DESIGN OF DIGITAL ESCAPE ROOMS FOR MATHEMATICS EDUCATION IN YEARS 1-4
Abstract
This report examines the use of artificial intelligence in the creation of digital mathematics escape rooms for students in Grades 1-4, with the aim of enhancing engagement and learning outcomes. It reviews existing platforms for developing such rooms, including PowerPoint, Google Forms, Scratch, and Flippity, and discusses how AI can support scenario development, puzzle design, and content personalization. Four AI chatbots-ChatGPT, Gemini, Copilot, and Perplexity-were evaluated, each generating distinct and pedagogically valuable escape room scenarios, narratives, puzzles, and illustrations. The study concludes that AI significantly supports teachers in designing interactive and motivating mathematics activities, while teachers remain essential in guiding, structuring, and validating content to ensure effective student learning and collaboration.
Keywords
artificial intelligence, digital escape rooms, mathematics education, elementary school, educational technology, gamification
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